after long time i thought i've managed to finish all SoA's artwork, yet i felt something lacked. oh yeah! full body character arts! XD LOL, tbh, i never thought their lower body designs before i made this sketch +_+
and i got to revise (redraw from zero actually) Alexandra's portrait which i find it a bit annoying now (i did it before in a rush..like 1hour only and it sucks hard D:

this is the new version of Alexandra, profile view, i got influenced by suikoden 3's art (unarmored chris)

and as the time goes by, SoA's keep progressing intensively, but since this is our first game (making excuse:P ), we dont really have solid GDD that we occasionally can change the game concept/content while we're executing.
but lastly, we decided to make the game more like arcade shooter game so we better get ready. lately we esp the asset maker try to add more of pixel arts, CGs(on the left is new sketch for the HQ, but 'll be scraped), BGMs, and repolishing the story, while "Hipon the Masked Programmer" XD is debugging and polishing things up. we could say most things have implemented to the project, so we just need not much time(hopefully^^v) to do the polishing. give us spirit guys!
we still dont know tho how much time left until we can wrap this Sword of August up, cos we want to show our very best like there's no other time making game ROFL.
wish us luck!
-Lazcht of trimutation's Visual Team-

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