Showing posts with label Sword of August. Show all posts
Showing posts with label Sword of August. Show all posts

Thursday, September 23, 2010

Micro Isn't That Small After All...


Long time no see. I guess... ^_^

With all the tests, assignments, and all, it's been quite hard for me to input updates...
However, since Hipon have returned anyway, I guess it was inevitable...

New from Sword of August: Road to Independence! As it's closing into its completion, we're now working hard to give final touches so that it can reach your hand in a damn-good-condition! =p

New from Wonderland Cosa Nostra: updates are going like crazy if you see our tweets. Kinda sure that it won't be long till it reach your hands! ^__^

By the way, in order to help you in getting more detailed information on each game, we've now launched MicroSites for both Sword of August and Wonderland Cosa Nostra! Be sure to access regularly to see updates on the progress and freebies! ^__^

Well, I guess that's all that I can share for now... end of words, have a nice day guys! ^_^

Best regards,
Nite@trimutation.story

Friday, August 6, 2010

Trimutation's 1st Anniversary: A Year of Fight, a Year of Journey, a Journey for the Years to Come...


Yeap! You don't read it wrong!

We started out project17, Sword of August - Alternate Independence, exactly a year ago. Therefore, we decided that August should be the month of Trimutation's anniversary.

Through tears and joy, pain and glory, and so on, we've finnaly reached the conclusion gate as 17th of August, which is also Indonesia's National Day, have been decided as the deadline of the (probably) long-waited Project17 take 2, Sword of August - Road to Independence!

Well, nothing more than always that we can say: We Wish You to Keep On Moving Forward With Us, as there are a lot of projects ahead that would fancy your eyes and soul for sure, be it Wonderland Cosa Nostra, Xenophons TCG, or the now discussed The Knights of August!
End of words, stay tuned!

Best regards,
Nite

Happy 1st Birthday, Trimutation! ^___^

Monday, June 28, 2010

June and Dates~ I mean... updates... =p

Phew... the test season is finally over for all the students and the holiday season hath come! (I know I'm really late 'bout this >_>)

Anyway, holiday season should be the time where we go all-out in finishing our projects. However, to me personally, it's a drag. >_>

Another anyway, moving onto the game updates! Sword of August is in the brink of its birth, whilst Wonderland Cossa Nostra is also being discussed thoroughly, expect Lazcht's exceptional design there! ^_^
As for Xenophons TCG (it's current fixed title) we're rejoicing for we just got a new talent to help us in coloring Kero's work, thanks to Cessa for this! ^^

I guess that's all for this update, might add a treat pic later...
See ya for now ^^

Best regards,
Nite

Saturday, May 15, 2010

doodles...progress

hi guys, Laz here.

after long time i thought i've managed to finish all SoA's artwork, yet i felt something lacked. oh yeah! full body character arts! XD LOL, tbh, i never thought their lower body designs before i made this sketch +_+

and i got to revise (redraw from zero actually) Alexandra's portrait which i find it a bit annoying now (i did it before in a rush..like 1hour only and it sucks hard D:



this is the new version of Alexandra, profile view, i got influenced by suikoden 3's art (unarmored chris)






and as the time goes by, SoA's keep progressing intensively, but since this is our first game (making excuse:P ), we dont really have solid GDD that we occasionally can change the game concept/content while we're executing.

but lastly, we decided to make the game more like arcade shooter game so we better get ready. lately we esp the asset maker try to add more of pixel arts, CGs(on the left is new sketch for the HQ, but 'll be scraped), BGMs, and repolishing the story, while "Hipon the Masked Programmer" XD is debugging and polishing things up. we could say most things have implemented to the project, so we just need not much time(hopefully^^v) to do the polishing. give us spirit guys!

we still dont know tho how much time left until we can wrap this Sword of August up, cos we want to show our very best like there's no other time making game ROFL.

wish us luck!
-Lazcht of trimutation's Visual Team-

Sunday, May 9, 2010

Developers, Deadlines, and Tests




Phew... Kazeki urged me to do some updates but to tell you the truth, I don't really know what should I write!

I mean, May is indeed a festive month, being started with the Labour Day on 1st, Education Day on 2nd, and Press Day on 3rd, lots of art show-off and all, yet at the same time it rang the bell of the beginning of the Test season for first and second year students.

Indeed, the test would drag only me in trimutation. Therefore, fret not! Sword of August shall be done soon, so will Xenophons TCG.

Well, what else can I say? Both Sword of August and Xenophons TCG is our debut project, so we hoped the best for both and I should once again, as always, say thank you for you guys' support so far!

Best regards,
Nite

Thursday, November 12, 2009

SoA Demo

Buffering.....
After Some times, we managed to finish beta demo for Sword of August ^^ It's still a long way to complete the full version though *sighhh*.Well, lets worry about that later LOL, we hope this demo would entertain your day and don't ever hesitate to give us your feedback OK?



Features :
1.Form Change; Change the fighter's plane into different form with its different ablity

2.Card System; Boost the status of fighter's plane and give bonus by using different card. Usable on field.

3.Costume/ Upgrade System ; Upgrades fighter's plane's stats with additional costume bonus for operator.